End of Days is somewhat a tricky scenario. Some people will love it, some people will not, but most will hopefully think it was worthwhile to go to, play in and will want to do it again.
The End of Days is a game based off of what would happen if a majority of the governments around the globe just fell apart and pitched the world into a pit of rage, anarchy, war, etc.
The first installment, the 2011 season, is based solely on the United States during this time period. If it's successful, I'll write more versions up based on the rest of the world, probably Russia, United Kingdom/Ireland, Australia, China, Japan, Germany, Italy and some others I'm sure.
Back to the current game. End of Days is a three-way style game or, depending on the field, it can be a normal two-way game. The more battles that are fought, the bigger the outcome is for the final stand. The way a side wins the battle is to accomplish the most missions for that event. Missions will be up to the field that is hosting the game as long as it follows the storyline and makes sense. Or, I can write missions to throw in that could be anything from:
territory based missions - hold this spot for a certain time or at these times
tactical based - establish Observation Posts in order to observe and report the enemy stategic based - combines tactical and territorial into one
political pased - establish a treaty with a side for certain portions of the game, if possible
On this website, players will be able to track the current progress of the side they are fighting for. Players can switch sides at different fields if they want, there's no rules saying that once they play for one side it's that side till the end. This allows for a little more player involvement instead of just one day and it's over til next year. If multiple fields help run the scenario, then that means more opportunities for players to fight for a side in the war to help that side get closer to winning. This scenario can be fought in small size groups, large groups or thousands in a game. This way, smaller fields can also hop in on the action of the war. The titles of the game will let you know how big the game will be:
Firefight: anywhere from 30-150 players
Skirmish: anywhere between 151-400 players
Massacre: anywhere between 401-600 players
Battle: anywhere between 601 or more players
In theory, players can organize small games on their own, they just need to contact us in order to get permission and then they can also add to the tally of points in the system. However, in order to do this, they must have at least 50 players, it has to be at least 6 hours, location has to be posted, there must be at least a ref per side, missions involved (at least 5 major ones) and someone from the End of Days staff can come out and help run it if available.
The game will start January 2011 and end in (more than likely) September 2011 with the final stand at Command Decisions in Taylorsville, NC, home of Fulda Gap.
Please check out the website at
http://www.endofdayswar.webs.com/See the pages listed to the right in order to see the backstory, descriptions of sides, individual units, sign up for the site to get updates on the game, etc.
The first trial run of the game will be held sometime this fall in either Maryland or Virginia. See below for the details on the game:
Small scouting contigencies of all three fighting groups happened to literally almost run into each other on this fateful day. Scouts for the FAO were traveling south in order to clear a path for its' troops to progress southward and to a small port on the coast and possibly acquire some ships for coastal protection and detainment. The NRA Scouts were traveling east in order to do preliminary path-finding missions, hopefully to find a clear route through the coast away from either side in order to safely have ambassadors move back and forth and also supplies. New United Territories Scouting parties actually happen to travel in larger groups, but can still be surprised when running into two different groups of enemies. The NUT scouting element happened to come across the other two groups fighting and wasn't sure what to do, so they started in one the fight as well.
Which side wins this game? You decide!
Registration:
$35/person - includes registration fee and all-day air
Field Paint Only - $40-$60/case
Pre-registration ($30/person): Please contact
co.taskforce@yahoo.com for pre-registration no later than August 12th, 2010. All payments will need to be made at the field or through the field's website.
Player cap will be 250 for this game:
50 - New Republic of America
125 - New United Territories
75 - Final American Order
Please email
co.taskforce@yahoo.com for more details or for any questions, comments or concerns!
Have fun paintballin' and I look forward to seeing you all on the field!
- Phoenix